Dec 25, 2006, 01:08 AM // 01:08
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#22
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Academy Page
Join Date: Dec 2006
Location: Ascalon
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They could alway undo it if it didn't work out. Just like when they tried to make a maximum level for pre-searing. And took vampiric weapons out of presearing... and got rid of our Guild Hall access....
NOTE: On the vampiric weapons take-out and the removal of Guild Hall access thats still in place... its geyh though..
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Dec 25, 2006, 01:48 AM // 01:48
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#23
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Krytan Explorer
Join Date: Jun 2006
Location: Your face
Guild: True Gods Of War [True]
Profession: W/Mo
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Quote:
Originally Posted by Curse You
It has been stated, and will remain, that they will NEVER add ANY major additions to previous chapters.
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O Rly? Is that why they very recently added a new title for people who hit level 20 in Pre-Searing?
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Dec 25, 2006, 01:52 AM // 01:52
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#24
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Lion's Arch Merchant
Join Date: Jul 2006
Location: Oregon, USA
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Quote:
Originally Posted by Nickhimself
O Rly? Is that why they very recently added a new title for people who hit level 20 in Pre-Searing?
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A new title is not a major update.
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Dec 25, 2006, 02:01 AM // 02:01
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#25
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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That would be impossible to do without causing a tear in the storyline. The next day ascalon is destroyed. If you're going to add something in, how about you share with us some lore?
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Dec 25, 2006, 02:05 AM // 02:05
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#26
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Academy Page
Join Date: Feb 2006
Guild: Death By [Emo]
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I would really like that if they did do some work in pre because then it would give me a reason to try and get the title
/signed
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Dec 25, 2006, 02:12 AM // 02:12
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#27
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Jungle Guide
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
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/signed
great idea, pre is getting kinda boring with nothing to do...
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Dec 25, 2006, 02:14 AM // 02:14
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#28
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Pre-Searing Cadet
Join Date: Dec 2006
Guild: Deaths Fist
Profession: D/Mo
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this would be nice if it were to happen, but, there is little possibilities that the arenanet crew will go back to prophecies to do it, also i would like them to raise the creature levels on the monsters, add a little bit of challenge and to help be able to reach the title. i also agree on the outpost in the northlands, cuz its a pain to get people to go to charr farm when you need to have 2 people.
/signed
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Dec 25, 2006, 02:54 AM // 02:54
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#29
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La-Li-Lu-Le-Lo
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I stand corrected. However, I will remain /unsigned on this due to the fact that it would make farming Charr an easier task than what was/is intended.
__________________
Stay Breezy
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Dec 25, 2006, 03:09 AM // 03:09
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#30
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Ascalonian Squire
Join Date: Dec 2006
Location: 2 steps away from reality
Guild: The Guardians of Loyalty [HOPE]
Profession: R/E
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Quoted from http://gw.gamewikis.org/wiki/Piken_Square: In years past, Piken Square was a bustling market where farmers and merchants would come to hock their wares. Its ruined stalls are all that remain.
Quoted from http://gw.gamewikis.org/wiki/Piken_Square: In pre-Searing, it is possible to see Piken Square in the Northlands.
This idea will most likely never be implemented but I support you, /signed
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Dec 25, 2006, 03:43 AM // 03:43
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#31
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Forge Runner
Join Date: Feb 2005
Location: Anchorage Alaska
Guild: Haz Team [HT]
Profession: R/W
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The outpost in the northlands has been talked about for a LONG time. but since we are far past the development life cycle for chapter 1, I highly doubt it will ever come to pass. It may be a fluke if it does, but its highly unlikely.
As to the greens in presearing northlands. I think that is overkill. You can already get black dyes and gold runes off those bosses, do we really need greens too? Just saying...
So yes the Piken sqr outpost allowing 4 man teams in northlands, (and at the time beyond was discussed) (IE alternate storyline to delay the searing by invading the charr territory)
It was originally developed as a concept for chapter 1.1 expansion. allowing more exploration in Pre-searing and new outposts. It also had an alternate searing cutscene that changed the rest of the story line in only the 2years timeline of the searing, but nothing is different after that. It was conceptually designed to go as a $9.99 expansion package to Chapter 1 via the web store, after Factions was released.
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Dec 25, 2006, 04:54 AM // 04:54
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#32
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Not far from Elite
Join Date: Apr 2006
Location: Florida
Profession: W/
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i keep hearing/reading about "nothing being added" I wish i knew the date Anet said they would stop adding things to pre-sering... because Why did they add the Title to Pre then? Why say "were not adding anything" then add something?
/signed
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Dec 25, 2006, 07:36 AM // 07:36
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#33
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Banned
Join Date: Jan 2006
Location: Madison, Wisconsin, USA
Guild: [eF]
Profession: Mo/
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/not signed
id rather see 1 lvl17-20 in pre then 100.
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Dec 25, 2006, 07:53 AM // 07:53
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#34
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Ascalonian Squire
Join Date: Feb 2006
Location: Poland
Guild: We Are From Poland
Profession: Mo/Me
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/signed
cos drive me mad when i see ppl how DL some bird for exp to get title.
Its great idea!
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Dec 25, 2006, 02:01 PM // 14:01
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#35
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There is no spoon.
Join Date: Jun 2005
Location: Netherlands
Profession: Mo/
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Edited the guide a little bit, hope you guys still like the ideas.
It's nice to see all these positive reactions If only ANet would do the same.
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Dec 25, 2006, 08:51 PM // 20:51
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#36
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I would have to say it is a good idea to make pre like other pre areas and when you reach say lvl 6+ I see no reson for going to The Guild Hall any good idea.Like others said it might not happen.
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Dec 26, 2006, 07:31 AM // 07:31
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#37
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Ascalonian Squire
Join Date: Nov 2006
Guild: NG
Profession: R/Mo
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It seems so unrealistic that something like this would ever be implemented. Pre Ascalon has always been a training area for new players, I doubt Anet ever originally anticipated that people would actually want to create a perminant residence there. It doesn't seem possible that Anet would ever consider making major additions to practially the first place ever created in this game. Perhaps maybe if they turned it into a mini expansion pack with a moderate price tag but still, is Pre Ascalon really the way of the future for Guild Wars?
Just be satisfied that they gave us the ability to get to level 20 along with the title.
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Dec 27, 2006, 06:23 AM // 06:23
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#38
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Ascalonian Squire
Join Date: Dec 2006
Guild: Kyuubi Bloodline [Kyuu]
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Neat idea, /signed
Quote:
Originally Posted by Helcaraxe
I've been saying this for a long time... make piken a 3-man outpost for charr hunts. and add the following greens
The Skullreaver (Axe)
Damage: 6 - 12
Health +20
Armor Penetration 20% (10% chance)
The Ghastly Pyre (Staff)
Energy +10
Chaos Damage: 7 - 12
Halves Skill Recharge of Spells (10% Chance)
Halves Casting Time of Illusion Spells (10% Chance)
Inspiration +1 (10% Chance)
The Unholy Eye (Focus)
Energy +10
Health +20
Blood Magic +1 (10% Chance)
Bloodbane Scepter (Wand)
Light Damage: 7 - 12
Energy +5 (While health is above 50%)
Halves Casting Time of Smiting Prayers (10%)
Smoking Stick (Staff)
Fire Damage: 7 - 12
Fire Magic +1 (10% Chance)
Health +20
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Also cool idea.
All /signed
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Dec 27, 2006, 06:30 AM // 06:30
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#39
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Wilds Pathfinder
Join Date: Oct 2005
Location: pit of brimstone
Guild: Squad Six Six Six [ssss]
Profession: A/Me
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Quote:
Originally Posted by Deleet
A totally useless idea that doesn't realize how a buisness works.
My thought. /notsigned
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right, i dont see why they should add new things to the prologue of the real game? .....
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Dec 27, 2006, 08:16 AM // 08:16
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#40
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Jungle Guide
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
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/notsigned
Pre is cool, but seeing as 90% of people leave it in about 6 minutes, screw it, the work verse fun factor sucks.
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